Welcome back Jak and Daxter. After four years of throwing darts at pictures of Ratchet & Clank, PlayStation’s original dynamic duois back. As comebacks go, it’s a return to form: an inventive platformer that charms and challenges in equal measure. But when your greatest hits were on PS2 that’s a mixed blessing.
New developers High Impact Games have honoured the series’ legacy by introducing something new. Jak 2 gave us a GTA-style open world city to explore, while The Lost Frontier mixes in Starfox-style aerial combat. The results are polished and impressive. With tight controls, convincing combat, five upgradeable ships and plenty of missions, these sections could arguably stand as a game in their own right.
Jak & Daxter: The Lost Frontier Walkthrough PSP ASH's PSP Games. Counter strike source bunnyhop hack. Jak & Daxter: The Lost Frontier - PSP - #03. Final Cutscene & End Game Credits. Jak and Daxter: The Lost Frontier - Longplay [PSP] Well this is a very nice game just like other Jak and Daxter games, it has very nice graphics, music and game verity.
Best of all, you can launch Daxter at enemy craft and steal new weapons and upgrades. The platforming is just as compelling as ever. Divided between open environments and linear stages, you guide Jak (and occasionally Daxter) from brawl to obstacle course to brain-taxing puzzle. The latter are particularly impressive. By gifting Jak with some intriguing new powers High Impact have crafted some real stumpers that put other platformers to shame. A pity then that they all too often take a back seat to the brawling.
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It’s also in these more familiar sections that some old problems rear their blocky last-gen heads. The camera is the biggest woe. Having to steer it around to face the action with the shoulder buttons is nigh impossible when you’re teetering on a crumbling platform or facing off against multiple foes. Factor in a fidgety auto-aim feature and a complete inability to strafe and things are looking even less rosy. Regardless, The Lost Frontier is ample demonstration that Jak and Dax still have the charm to carry an epic platform adventure. If there’s any justice in the world it’ll convince Naughty Dog (the series’ creator) to start work on a PS3 adventure. Dec 16, 2009 More Info Genre Adventure Description The Lost Frontier is ample demonstration that Jak and Dax still have the charm to carry an epic platform adventure.
If there’s any justice in the world it’ll convince Naughty Dog (the series’ creator) to start work on a PS3 adventure. Franchise name Jak and Daxter UK franchise name Jak and Daxter Platform PSP, PS2 US censor rating Everyone 10+ UK censor rating 12+ Release date 3 November 2009 (US), 20 November 2009 (UK).
THE LOST FRONTIER, the fourth installment of the Jak & Daxter action platformer series, reintroduces you to Jak, a tough, young boy adventurer and Daxter, his wily ottsel (half otter, half weasel) sidekick. As the game proceeds, they find that Eco, the energy that does everything from growing things to giving the characters strength, is in extremely short supply. By traveling to strange locales on the ground (like lava-filled caves) and in the air (where you participate in dogfights with sky pirates), the pair work together to remedy the dire situation. They even travel to other planets in their quest to find Eco. At one point, Jak takes Dark Eco which turns him evil. Although it's somewhat repetitive, the best portion of the game happens in the air during dogfights in planes. There, you don't deal with the same confounding issues you deal with on the ground in this platformer.
You can unlock as many as five planes and customize them with weaponry as well. This could have been a worthy addition to the series.
Unfortunately, the game doesn’t feel finished. The camera sometimes doesn’t work, yielding a skewed vision of this world, and sadly prohibiting visual clarity in game play. And the necessary feel for 3-D in this semi-realistic world isn’t there.
When you jump from area to area, there’s no feel of depth. So, for instance, you fall, die with a gasp, and have to start again. Plus, the Dark Daxter levels suffer from inane dialog which is supposed to be humorous but is not. Dark Daxter isn't evil; he's just boring.
That’s too bad because there’s steampunk-like flight on crazy airborne vehicles, the thrilling change to an evil, fanged Jak after he takes Dark Eco, and a variety of sci-fi weapons to explore. If they had spent more time on the game, this frontier wouldn’t have been so lost.